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Godot First Person Controller

Godot First Person Controller

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Devlog

  • New v3.2 for Godot 4.4!
    March 08, 2025 by rbarongr
    2
    #update
    🥳 Ready to be used in Godot 4.4! Now using the new UIDs and more. 🕸️ Fix jumping against the ceiling. Previously the player kept floating against the ceiling, now it bumps down. 🕸️ Moved... Continue reading
  • New v3.1.1!
    September 21, 2023 by rbarongr
    1
    #fix
    🥳 Ready to be used in Godot 4.1.1! 🕸️ This release fixes a bug that prevented the player node to be rotated in the Y axis without messing up the walking direction. Now the Player node can star... Continue reading
  • New v3.1! 🥳
    July 06, 2023 by rbarongr#fpc, #update
    🥳 Ready to be used in Godot 4.1! 🕸️ This release fixes a bug related with camera rotation sensitivity . Now the sensitivity is consistent using mouse or joypad controls, at any framerate. 🫶... Continue reading
  • New v3 with 🎮 controller/gamepad support!
    February 06, 2023 by rbarongr
    1
    #update
    🎉 Basic FPC v3 for Godot 4 [Beta 17]. 🎮 Now with controller/gamepad support! Added some new key inputs to control the Player with the joysticks of a controller. The general logic of the Player s... Continue reading
  • Basic FPC for Godot 4 released!
    December 13, 2022 by rbarongr
    1
    I’ve been working for a while in this basic implementation of a First Person Controller for the new Godot 4 game engine. Now is the time to share it here with a new icon and revisited code. You can... Continue reading
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Updated 7 days ago