
PSX Assets - First Person Arms
A downloadable psx first person arms
Buy Now$2.99 USD or more
Animated low poly arms for first person games!
Information:
- 320 triangles
- Diffuse skin texture 256px
- Baked animations
- Idle - 201 frames, loop
- Walk - 29 frames, loop
- Run - 17 frames, loop
- 30 bones
- glTF (.glb) and FBX files available
- Made fully in Blender
Click on the images to see the animations!
Godot 4.2.1 imported glTF:
License Agreement:
- 🖋️ Credit is not necessary but appreciated: @rbarongr.com
- 🛠️ You can customize the asset for projects
- ⚠️ Item not for resale, including any derivative work
- If you use it for a game, you can sell the game, but you can not resale the assets or any modifications
Purchase
Buy Now$2.99 USD or more
In order to download this psx first person arms you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
fp_arms_low_poly.glb 437 kB
fp_arms_low_poly.fbx 719 kB
Arms_Diffuse.png 51 kB
Development log
- New PSX Asset! First Person ArmsJun 27, 2023
Comments
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How come I only get the idle and walking animations when importing into Unreal? And the skin is all scaley?
I’m guessing you are using the FBX file.
Maybe you have not set the provided diffuse texture on the shader, or maybe is “scaley” because it’s using Nearest texture filtering. You can try Bilinear filtering to get a smoother looking skin texture.
I checked all of the files on Blender and the three animations are present.
I can suggest using the glTF file as it works properly on Blender, Godot and Unreal. I just drag and dropped the glTF file on Unreal 5.5.4 and it works as expected with proper textures and animations.
Without any more context this is what I can say, I hope it helps!
can you make a free version with just the model.I mean a free version without animations
Dude it's 3 bucks
I’ve uploaded a the texture for the FBX file.
In the gLTF works fine.
thanks~